The teams will play with the WFDF Rules of 5-on-5 Beach Ultimate and his appendix, the only differences concerns “SOTG” and “injury” stoppages: except for the 1st place finals, the time of that stoppages will not be added to the game.
Each team will be given a rules booklet.
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2021-2024 Appendix:
A4. Length of Game
A4.1. Target
A4.1.1. A team wins having reached the target of thirteen (13) goals.
A4.2. Time cap:
A4.2.1. The time cap occurs after forty-five (45) minutes of game time, if the target has not been reached.
A4.2.2. At time cap play continues until completion of the current point. If at the completion of the current point neither team has reached thirteen (13) goals, one (1) goal is added to the highest score to determine a time cap target. The game continues until a team wins by reaching the time cap target.
A4.2.3. The time cap does not affect the number of time-outs available for a team.
A4.3. Half Time:
A4.3.1. Half time occurs after the first team reaches the half time target of seven (7) goals.
A4.3.2. Half time lasts zero (0) minutes.
A4.4. Half Time Cap:
A4.4.1. The half time cap occurs after twenty five (25) minutes of game time, if the half time target has not been reached.
A4.4.2. At half time cap play continues until the completion of the current point. If at the completion of the current point neither team has reached seven (7) goals, one (1) goal is added to the highest score to determine a half time cap target. The game continues until a team reaches the half time cap target.
A4.4.3. The half time cap does not affect the number of time-outs available for a team.
A4.5. The game clock does not stop for time between points, time-outs or half time, but does stop for Spirit of the Game Stoppages, and once an injury stoppage or technical stoppage has lasted more than thirty (30) seconds. The game clock must restart once play restarts.
Some jingles will inform teams about “time is running”, “half time”, “5 minutes left” and “time is over”.
One time out per team, per game. If a player attempts to call a time-out and his/her team has no time-outs, it is not a turnover: two seconds are added to the stall count instead. Time-outs can be taken in any part of the game including that between the end of the time and the end of the current point (i.e. the beginning of the cap) and in the cap, only if it hasn’t been taken before.
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2019:
20. Time-Outs
20.1.The player calling a time-out must form a “T” with their hands, or with one hand and the disc, and should call “time-out” audibly to opposition players.
20.2.Each team may take one (1) time-out per game.
20.3.After the start of a point and before both teams have signalled readiness, a player from either team may call a time-out. The time-out extends the time between the start of the point and subsequent pull by ninety (90) seconds.
20.4.After the pull only a thrower with possession of the disc that has survived ground contact, may call a time-out. The time-out starts when the “T” is formed, and lasts ninety (90) seconds. After such a time-out:
20.4.1.Substitutions are not allowed, except for injury.
20.4.2.Play is restarted at the pivot point.
20.4.3.The thrower remains the same.
20.4.4.All other offensive players may then set up at any point on the playing field.
20.4.5.Once the offensive players have selected positions, defensive players may set up at any point on the playing field.
20.4.6.The stall count remains the same, unless the marker has been switched.
20.5. If the thrower attempts to call a time-out when their team has no remaining time-outs, play is stopped. The marker must add two (2) seconds to the stall count they would have restarted play on before restarting play with a check. If this results in a stall count of ten (10) or above, this is a “stall-out” turnover.
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2019:
16. Continuation after a Foul or Violation Call
16.1. Whenever a foul or violation call is made, play stops immediately and no turn over is possible (unless in situations specified in 15.9, 16.2, and 16.3).
16.2. If the foul or violation:
16.2.1. is called against the thrower and the thrower subsequently attempts a pass, or
16.2.2. is called when the thrower is in the act of throwing, or
16.2.3. is called or occurs when the disc is in the air, then play continues until possession has been established.
16.2.4. Once possession has been established: 10
16.2.4.1. If the team that called the foul or violation gains or retains possession as a result of the pass, play continues without a stoppage. Players recognizing this may call “Play on” to indicate that this rule has been invoked.
16.2.4.2. If the team that called the foul or violation does not gain or retain possession as a result of the pass, play must be stopped.
16.2.4.2.1. If the team that called the foul or violation believes that possession has been affected by the foul or violation, the disc will be returned to the thrower for a check (unless the specific rule says otherwise).
16.3. Regardless of when the foul or violation call is made, if play had not completely stopped and the players involved from both teams agree that the foul, violation or call did not affect the outcome, the play stands. This rule is not superseded by any other rule.
16.3.1. If the play resulted in a goal, the goal stands.
16.3.2. If the play did not result in a goal the affected players may make up any positional disadvantage caused by the foul, violation or call and restart play with a check.
if a team is late, every minute after the start of the game a point is assigned to the team ready to play. After the 10th minute, a forfeit is declared and the team ready to play wins the game by 10-0.
Format
At Paga we have 3 different types of format: Swiss Draw, Pool, and Bracket. Swiss Draw will be used on the first days in order to rank all the teams in each division; Bracket are used for define the final positions, Pools will be used for both.
Five rounds of Swiss Draw will be held in the first phase of the tournament to define the ranking of the teams.
Since there is an odd number of teams for each of the 5 rounds of swissdraw one team will not play, it will be indicated on the schedule against the opponent "You won by default"
At the end of the first phase, the top 72 ranking teams will form 9 brackets of 8 teams each that will play quarters, semi-finals and finals for positions 1 to 72nd; 73rd to 75th ranked teams will form a pool of 3 teams that will play a one-way round robin to define the last 3 positions.
Each team will play a minimum of 6 and a maximum of 8 games.
The teams will be divided into 4 pools of 4 teams each that will play a one-way round robin.
At the end of the first phase, the top two finishers in each pool will form 2 upper pools of 4 teams, each consisting of 2 first and 2 second teams from the same pools, and 2 lower pools of 4 teams each consisting of 2 third and 2 fourth teams also from the same pools. In these rounds, games already played will not be played again but the previously obtained result will be used.
The top two finishers from each upper pool will form a 4-team bracket that will play semi-finals and finals for positions 1 through 4.
The third and fourth place finishers from each upper pool will form a 4-team bracket that will play semis and finals for positions 5 through 8.
The top two ranked teams from each lower pool will form a 4-team bracket that will play semis and finals for positions 9 through 12.
The third and fourth ranked teams from each lower pool will form a 4-team bracket that will play semis and finals for positions 13 to 16.
Each team will play 7 games.
The teams will be divided into 4 pools of 4 teams each that will play a one-way round robin.
At the end of the first pahse, the top two ranked teams in each pool will form an 8-team bracket that will play quarters, semi-finals and finals for positions 1 through 8, the third ranked teams in each pool will form a 4-team bracket that will play semi-finals and finals for positions 9 through 12, and the fourth ranked teams in each pool will form a 4-team bracket that will play semi-finals and finals for positions 13 through 16.
The top 8 ranked teams will play 6 games, the others 5.
Five rounds of Swiss Draw will be held in the first phase of the tournament to define the ranking of the teams.
At the end of the first phase, the top 4 ranking teams will form a 4-team bracket that will play semi-finals and finals for positions 1 through 4; 5th through 7th ranked teams will form a 3-team pool that will play a one-way round robin for positions 5 through 7; and 8th through 10th ranked teams will form a 3-team pool that will play a one-way round robin for positions 8 through 10.
Each team will play 7 games.
The “Swiss Draw” format ensures that every team is quickly ranked according to it real strength and then it plays close matches against opponents of similar strength.
The strength is calculated using the score, and the most important factor is the point difference between the winning and the losing team, even a single point can make the difference, so either you are winning or you are losing, try to score as many point as possible.
After every round (a round is completed after all teams have played) the strength of each team is calculated again and the next round is based on that. We will announce the new games as quickly as we can.
Ensure that the result of the game is reported correctly to the main tent (is the reason why we ask you to sign the scorecard), a wrong result will produce a wrong paring.
A pool’s a group of 2 or more teams that play against each other in a single or double round-robin. Each team gains 1 point for each winning, and 0 for each loss. At the end of all the matches, the final ranking is based on the victory points and the ties are solved with the following criteria:
- Victory in the straight fight;
- Goal difference in the straight fight;
- Total goal difference;
- Draw.
A bracket is a group of 4 (or it’s multiple) teams, paired according to ranking (eg 1-4, 2-3 or 1-8, 2-7, 3-6, 4-5), where each match is to direct elimination. The winning team will then play for the upper positions (1st or 2nd for a bracket from 4, from 1st to 4th for one from 8), and the one that loses for the lower ones (3rd or 4th, or 5th to 8th).
We suggest to play with the Ratio Rule B, but if you find an agrement with the other team you can use the rule that you prefer
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2021-2024 Appendix:
A7. Mixed Division
...
A7.3. Ratio Rule B (“end zone decides” rule):
A7.3.1. At the start of the game, after the first disc flip, an additional disc fliphappens with the winner selecting which end zone is “End zone A”, with theother end zone becoming “End zone B”. At the start of each point the Teamthat is at End zone A must choose the gender ratio. This process applies forthe first half. For the second half, at the start of each point the Team that isat End zone B must choose the gender ratio.